Effective Thinking

  • The Promise of the iPhone 6+

    In response to my co-worker’s blog post last week, I have to say, “Seth, you’re a curmudgeon.” I had a completely different reaction to Apple’s announcement about the iPhone 6 and 6+. Well mostly different. I, too, am nonplussed by the iPhone 6. HOWEVER, I am REALLY SUPER EXCITED about the prospect of the iPhone […]

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  • Bigger Isn’t Better

    Call me a curmudgeon. It’s okay, I understand. As a designer I should naturally be geeking out over the latest and greatest iPhone tech from Apple. My mind should already buzzing with the possibilities of how I’ll take advantage of 72% more pixels, but I just can’t seem to get excited about the size of […]

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  • Apple’s Integrated Thinking

    During the WWDC keynote last month, Apple surprised nearly everyone by the conspicuous absence of hardware announcements. For a company that revolutionized personal computing, and brought us such innovations as the iPod, iPad and iPhone, it was somewhat disappointing — especially when many people hoped for an update on Apple TV or even the rumored […]

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  • The Role of Apple’s Human Interface Guidelines When Building iPhone Apps

    If you have much exposure to the Apple ecosystem, you’ve probably heard of the HIG, or “Human Interface Guidelines.” This document outlines recommendations and standards for constructing apps that work according to “platform conventions” on either iOS or Mac OS X. As designers, developers, or business decision makers, it can sometimes be tempting to view […]

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  • Is Android’s Open Platform a Bad Business Model?

    In a recent post on his blog, veteran software developer Matt Gemmell takes a deep look into the differences between iOS and Android, and illustrates why the open nature of Android makes it ripe for piracy and bad for developers, businesses and consumers.

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  • Are Mobile Devices the Future of “Serious” Games?

    Recently a co-worker came to me expressing some dismay about the launch of an upcoming video game. It featured characters and a theme she was really excited about, but what made her worried was the platform: the game was coming out only on iOS. “BOO!” she said. “Serious games don’t live on mobile devices,” she […]

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